Red Dead Redemption & Max Payne III

description

I started working as a Level Artist at Rockstar Toronto, creating assets & building up existing layouts, but as time went on I began experimenting with several physics plugins for 3D studio max.

Together with some tools programmers, audio engineers, and VFX artists we worked out a pipeline for getting extreme, carefully authored physical simulations in-game and conforming to the scripted action playing out on-screen.

Our results caught on, and eventually I was creating new sequences and authoring tutorials for the teams working on Red Dead Redemption and GTA V.

role

  • creating physically simulated destruction sequences

  • rigging existing level and character art for destruction

  • scripting these sequences to trigger in-game

  • creating tutorials

  • modeling, prop placement, and texture creation

  • optimization


 

One of several destruction animations generated for Red Dead Redemption.

Glass destruction driven by character animation in Max Payne III.

Glass destruction driven by character animation in Max Payne III.